//==============================================================================
// kastor adult_Anim.txt
//==============================================================================

import Chinese_Sword_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong Head
			}
		}
	}
}

//==============================================================================
define SunLight
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon Sunlight
		}
	}
}

//==============================================================================
define GroundGlow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon GroundGlow
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define soul
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Soul
		}
	}
}

//==============================================================================
define soulaurora
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Soul Aurora
		}
	}
}

//==============================================================================
define heavenlight
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Soul Heaven Light
		}
	}
}

//==============================================================================
define soulbirth
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Soul Birth
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_CarryIdleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_boredA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_carryboredA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.90 true	
					tag FootstepRight 0.30 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Jiaolong_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.90 true	
					tag FootstepRight 0.30 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_FlailA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_FlailA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Recover
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_recoverA
				connect HOTSPOT sunlight hotspot
				connect HOTSPOT groundglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Jiaolong_bow
			version
			{
				VisualGranny Jiaolong_bow
			}
		}
		set hotspot
		{
			name Jiaolong_talk1sec
			version
			{
				VisualGranny Jiaolong_talk1sec
			}
		}
		set hotspot
		{
			name Jiaolong_aomx07point
			version
			{
				VisualGranny Jiaolong_aomx07point
			}
		}
		set hotspot
		{
			name Jiaolong_aomx07react
			version
			{
				VisualGranny Jiaolong_aomx07react
			}
		}
		set hotspot
		{
			name Jiaolong_x08aguardian
			version
			{
				VisualGranny Jiaolong_x08aguardian
			}
		}
		set hotspot
		{
			name Jiaolong_x12OldAtlantis
			version
			{
				VisualGranny Jiaolong_x12OldAtlantis
			}
		}
		set hotspot
		{
			name Jiaolong_x12LookGaia
			version
			{
				VisualGranny Jiaolong_x12LookGaia
			}
		}
		set hotspot
		{
			name Jiaolong_x04thisiswhere
			version
			{
				VisualGranny Jiaolong_x04thisiswhere
			}
		}
		set hotspot
		{
			name Jiaolong_x03moveforward
			version
			{
				VisualGranny Jiaolong_x03moveforward
			}
		}
		set hotspot
		{
			name Jiaolong_x03ididnot
			version
			{
				VisualGranny Jiaolong_x03ididnot
			}
		}
		set hotspot
		{
			name Jiaolong_x03thereare
			version
			{
				VisualGranny Jiaolong_x03thereare
			}
		}
		set hotspot
		{
			name Jiaolong_x09IDontThink
			version
			{
				VisualGranny Jiaolong_x09IDontThink
			}
		}
		set hotspot
		{
			name Jiaolong_x09IThink
			version
			{
				VisualGranny Jiaolong_x09IThink
			}
		}
		set hotspot
		{
			name Jiaolong_x09LookRight
			version
			{
				VisualGranny Jiaolong_x09LookRight
			}
		}
		set hotspot
		{
			name Jiaolong_x11HidingFromKrios
			version
			{
				VisualGranny Jiaolong_x11HidingFromKrios
			}
		}
		set hotspot
		{
			name Jiaolong_x06indeed
			version
			{
				VisualGranny Jiaolong_x06indeed
			}
		}
		set hotspot
		{
			name Jiaolong_x06goodwe
			version
			{
				VisualGranny Jiaolong_x06goodwe
			}
		}
		set hotspot
		{
			name Jiaolong_x06andthe
			version
			{
				VisualGranny Jiaolong_x06andthe
			}
		}
		set hotspot
		{
			name Jiaolong_x02kriostheywere
			version
			{
				VisualGranny Jiaolong_x02kriostheywere
			}
		}
		set hotspot
		{
			name Jiaolong_x02weareinno
			version
			{
				VisualGranny Jiaolong_x02weareinno
			}
		}
		set hotspot
		{
			name Jiaolong_x02letsreclaim
			version
			{
				VisualGranny Jiaolong_x02letsreclaim
			}
		}
		set hotspot
		{
			name Jiaolong_x02kriosisright
			version
			{
				VisualGranny Jiaolong_x02kriosisright
			}
		}
		set hotspot
		{
			name Jiaolong_x07whathavei
			version
			{
				VisualGranny Jiaolong_x07whathavei
			}
		}
		set hotspot
		{
			name Jiaolong_x07fatheri
			version
			{
				VisualGranny Jiaolong_x07fatheri
			}
		}
		set hotspot
		{
			name Jiaolong_x07fightthem
			version
			{
				VisualGranny Jiaolong_x07fightthem
			}
		}
		set hotspot
		{
			name Jiaolong_x07whywould
			version
			{
				VisualGranny Jiaolong_x07whywould
			}
		}
		set hotspot
		{
			name Jiaolong_x07nothiscant
			version
			{
				VisualGranny Jiaolong_x07nothiscant
			}
		}
		set hotspot
		{
			name Jiaolong_x12wellnosense
			version
			{
				VisualGranny Jiaolong_x12wellnosense
			}
		}
		set hotspot
		{
			name Jiaolong_x11idontknow
			version
			{
				VisualGranny Jiaolong_x11idontknow
			}
		}
		set hotspot
		{
			name Jiaolong_x11krios
			version
			{
				VisualGranny Jiaolong_x11krios
			}
		}
		set hotspot
		{
			name Kast_x12finalfight
			version
			{
				VisualGranny Kast_x12finalfight
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.07 false CinematicKriosTackleKasto  
					tag SpecificSoundSet 0.07 false CinematicKastorKriosTackleGrunt  
					tag SpecificSoundSet 0.27 false CinematicKastorPunch1  
					tag SpecificSoundSet 0.38 false CinematicKastorPunch2  
					tag SpecificSoundSet 0.05 false Wings1  
					tag SpecificSoundSet 0.53 false CinematicKriosStab  
					tag SpecificSoundSet 0.54 false CinematicKriosStabYell  
					tag SpecificSoundSet 0.27 false CinematicKriosPain1  
					tag SpecificSoundSet 0.80 false CinematicKriosLastBreath  
					tag SpecificSoundSet 0.08 false CinematicKrKasWrestle  
					tag SpecificSoundSet 0.93 false HeavyFall  
//-- end auto generated section
			}
		}
	}
}